MonoGame has even extended the Content pipeline that XNA introduces (an asset management system) to also make assets like Art, Textures, Models, and so on, work for every platform from a single configuration/building platform.Ĭheck out the MonoGame Framework on their awesome site with an even more awesome URL: What makes MonoGame far better than its XNA heritage, is that MonoGame is built from the ground up to be multi-platform, supporting many of today’s modern platforms, including:
MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes of what was the Microsoft XNA Framework, that provides a very easy to use API to build games (or 3D Apps).